A cosmetic fashion mod with the same data driven structure as decocraft
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MomokoKoigakubo 42994b15a3 Closet block + wardrobe UI + bbmodel cosmetic pipeline
- Closet BlockEntity with open/closed state; BER renders bbmodels via CosmeticRenderLayer
  - bbmodel parser: format_version 5.0 gate,
  - ClosetBlock right-click: teleport player to 'player_stand_location' locator, force THIRD_PERSON_FRONT, open wardrobe Screen
  - ClosetScreen: horizontal tabs, scrollable cosmetic row with drag to scroll, mini player previews via graphics.entity + per State override map in
  CosmeticRenderLayer, left/right rotate buttons (yaw-only, camera fixed), Toggle button hides previews
  - Click on player navigation: world to screen project equipped cosmetic bone anchors, jump to matching tab + scroll to that item
  - Placed test_hat, pike + mock entries to exercise overflow/scroll (clean this up later)
1 month ago
.github/workflows bb5 decoskimmed parser, only supports bb5 models 1 month ago
authoring Closet block + wardrobe UI + bbmodel cosmetic pipeline 1 month ago
gradle/wrapper bb5 decoskimmed parser, only supports bb5 models 1 month ago
src/main Closet block + wardrobe UI + bbmodel cosmetic pipeline 1 month ago
.gitattributes bb5 decoskimmed parser, only supports bb5 models 1 month ago
.gitignore bb5 decoskimmed parser, only supports bb5 models 1 month ago
README.md bb5 decoskimmed parser, only supports bb5 models 1 month ago
TEMPLATE_LICENSE.txt bb5 decoskimmed parser, only supports bb5 models 1 month ago
build.gradle bb5 decoskimmed parser, only supports bb5 models 1 month ago
gradle.properties bb5 decoskimmed parser, only supports bb5 models 1 month ago
gradlew bb5 decoskimmed parser, only supports bb5 models 1 month ago
gradlew.bat bb5 decoskimmed parser, only supports bb5 models 1 month ago
settings.gradle bb5 decoskimmed parser, only supports bb5 models 1 month ago

README.md

Installation information

This template repository can be directly cloned to get you started with a new mod. Simply create a new repository cloned from this one, by following the instructions provided by GitHub.

Once you have your clone, simply open the repository in the IDE of your choice. The usual recommendation for an IDE is either IntelliJ IDEA or Eclipse.

If at any point you are missing libraries in your IDE, or you've run into problems you can run gradlew --refresh-dependencies to refresh the local cache. gradlew clean to reset everything {this does not affect your code} and then start the process again.

Mapping Names:

By default, the MDK is configured to use the official mapping names from Mojang for methods and fields in the Minecraft codebase. These names are covered by a specific license. All modders should be aware of this license. For the latest license text, refer to the mapping file itself, or the reference copy here: https://github.com/NeoForged/NeoForm/blob/main/Mojang.md

Additional Resources:

Community Documentation: https://docs.neoforged.net/
NeoForged Discord: https://discord.neoforged.net/