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# Decocraft Pack Template
Universal addon pack for Decocraft. No Java code needed.
Single jar works on both NeoForge and Fabric.
## Quick Start
1. Clone this repo
2. Edit `gradle.properties` - change `mod_id`, `mod_name`, `mod_description`, `mod_authors`
3. Edit `settings.gradle` - change `rootProject.name`
4. Rename `src/main/resources/assets/decocraft/mypack.json` to your pack name
5. Update `decocraft.json` to point to your renamed file and `groups.json`
6. Edit `groups.json` to define your creative tabs
7. Add your content (see below)
8. `./gradlew build` - jar goes to `build/libs/`
The output jar contains both `fabric.mod.json` and `META-INF/neoforge.mods.toml`,
so it loads on either mod loader without separate builds.
## File Structure
```
assets/decocraft/
decocraft.json - manifest: lists groups.json + your content files
groups.json - creative tab definitions
mypack.json - block/item definitions
models/bbmodel/{model}.bbmodel - BlockBench 3D models
textures/block/{material}.png - block textures
textures/item/{material}.png - item/inventory textures
lang/en_us.json - display names + tab labels
```
All assets go under the `decocraft` namespace.
Blockstates, block models, item models, item definitions, and loot tables
are all generated dynamically at runtime by the main Decocraft mod.
You do NOT need to create these files.
## Per Block Checklist
For each block you add, you need:
| File | Purpose |
|------|---------|
| `mypack.json` | Entry in the `models` array |
| `models/bbmodel/{model}.bbmodel` | BlockBench 3D model |
| `textures/block/{material}.png` | Block texture |
| `textures/item/{material}.png` | Item texture |
| `lang/en_us.json` | `"block.decocraft.{decoref}": "Display Name"` |
That is it. Everything else is handled automatically.
## Manifest (decocraft.json)
Simple array listing files to load. Include `groups.json` first:
```json
[
"groups.json",
"mypack.json"
]
```
Decocraft merges manifests from all jars, so your pack's files are loaded
alongside the base decocraft files.
## Creative Tabs (groups.json)
Declare tabs with a translation key and icon block:
```json
{
"my_tab": { "label": "itemGroup.decocraft.my_tab", "icon": "some_block_id" }
}
```
Then add the display name in `lang/en_us.json`:
```json
"itemGroup.decocraft.my_tab": "Decocraft - My Tab"
```
The `icon` must match a block's `decoref` from your content JSON. Tabs from
all packs are merged. If the base decocraft already defines a tab key, your
blocks will appear in that existing tab.
## Content JSON Entry
```json
{
"name": "Display Name",
"model": "bbmodel_filename_without_extension",
"material": "texture_name",
"scale": 1.0,
"tabs": "your_tab_name",
"crafting_color": [50.0, 50.0, 50.0],
"decoref": "unique_block_id"
}
```
### Common Types
| type | behavior |
|------|----------|
| (empty/omitted) | Basic decoration block (default) |
| `"underlayer"` | Wall/floor mounted virtual overlay (paintings, carpets) |
| `"animated"` | Block with keyframe animations |
| `"rotatable"` | Block that places at 45 degree increments |
| `"bed"` | Sleepable bed |
| `"seat"` | Sittable block |
| `"chain"` | Chain/rope connector |
### Optional Fields
- `"hidden": true` - registered but not in creative tabs
- `"transparency": true` - translucent rendering
- `"passable": true` - no collision
- `"loot": "other_decoref"` - override what drops when broken
- `"flipbook": {"frametime": 4, "images": 6}` - animated texture
- `"script"` - tool_modelswitch, on_use, sounds, particles, etc.
### Model Switching (cycle variants with decobrush)
```json
"script": {
"tool_modelswitch": {
"link": "next_variant_id"
}
}
```
Chain the last variant back to the first to create a cycle.
## Full Documentation
See `json_documentation.md` in the main Decocraft mod for the complete
field reference with examples of every block type.
## Version Compatibility
Version ranges are open ended, so the pack works with any Decocraft 4.0+
on Minecraft 26.1+. Bump `decocraft_version` in `gradle.properties` if you
use features from a newer decocraft release.
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@@ -10,14 +10,14 @@ minecraft_version_range=[26.1,)
neoforge_loader_range=[4,)
fabric_loader_version=0.18.2
## Mod Properties
mod_id=decocraft_worldflags
mod_name=Decocraft World Flags Addon
## Mod Properties - CHANGE THESE for your pack
mod_id=decocraft_mypack
mod_name=Decocraft My Pack
mod_license=All Rights Reserved
mod_version=1.0.0
mod_group_id=com.razz.decocraft.worldflags
mod_authors=Momo, Razz, ProfMobius, Taelnia
mod_description=Adds world flag decorations to Decocraft
mod_group_id=com.razz.decocraft.mypack
mod_authors=YourName
mod_description=Adds new decorations to Decocraft
# Decocraft minimum version
decocraft_version=3.0.7
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distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-9.5.0-bin.zip
distributionUrl=https\://services.gradle.org/distributions/gradle-9.2.0-bin.zip
networkTimeout=10000
retries=0
retryBackOffMs=500
validateDistributionUrl=true
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
Vendored
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#!/bin/sh
#
# Copyright © 2015 the original authors.
# Copyright © 2015-2021 the original authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
@@ -57,7 +57,7 @@
# Darwin, MinGW, and NonStop.
#
# (3) This script is generated from the Groovy template
# https://github.com/gradle/gradle/blob/<unknown>/platforms/jvm/plugins-application/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
# https://github.com/gradle/gradle/blob/HEAD/platforms/jvm/plugins-application/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
# within the Gradle project.
#
# You can find Gradle at https://github.com/gradle/gradle/.
@@ -114,6 +114,7 @@ case "$( uname )" in #(
NONSTOP* ) nonstop=true ;;
esac
CLASSPATH="\\\"\\\""
# Determine the Java command to use to start the JVM.
@@ -171,6 +172,7 @@ fi
# For Cygwin or MSYS, switch paths to Windows format before running java
if "$cygwin" || "$msys" ; then
APP_HOME=$( cygpath --path --mixed "$APP_HOME" )
CLASSPATH=$( cygpath --path --mixed "$CLASSPATH" )
JAVACMD=$( cygpath --unix "$JAVACMD" )
@@ -210,6 +212,7 @@ DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
set -- \
"-Dorg.gradle.appname=$APP_BASE_NAME" \
-classpath "$CLASSPATH" \
-jar "$APP_HOME/gradle/wrapper/gradle-wrapper.jar" \
"$@"
Vendored
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@rem
@rem ##########################################################################
@rem Set local scope for the variables, and ensure extensions are enabled
setlocal EnableExtensions
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%"=="" set DIRNAME=.
@@ -51,7 +51,7 @@ echo. 1>&2
echo Please set the JAVA_HOME variable in your environment to match the 1>&2
echo location of your Java installation. 1>&2
"%COMSPEC%" /c exit 1
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
@@ -65,18 +65,30 @@ echo. 1>&2
echo Please set the JAVA_HOME variable in your environment to match the 1>&2
echo location of your Java installation. 1>&2
"%COMSPEC%" /c exit 1
goto fail
:execute
@rem Setup the command line
set CLASSPATH=
@rem Execute Gradle
@rem endlocal doesn't take effect until after the line is parsed and variables are expanded
@rem which allows us to clear the local environment before executing the java command
endlocal & "%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -jar "%APP_HOME%\gradle\wrapper\gradle-wrapper.jar" %* & call :exitWithErrorLevel
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" -jar "%APP_HOME%\gradle\wrapper\gradle-wrapper.jar" %*
:exitWithErrorLevel
@rem Use "%COMSPEC%" /c exit to allow operators to work properly in scripts
"%COMSPEC%" /c exit %ERRORLEVEL%
:end
@rem End local scope for the variables with windows NT shell
if %ERRORLEVEL% equ 0 goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
set EXIT_CODE=%ERRORLEVEL%
if %EXIT_CODE% equ 0 set EXIT_CODE=1
if not ""=="%GRADLE_EXIT_CONSOLE%" exit %EXIT_CODE%
exit /b %EXIT_CODE%
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega
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@@ -8,4 +8,4 @@ plugins {
id 'org.gradle.toolchains.foojay-resolver-convention' version '0.9.0'
}
rootProject.name = 'decocraft-worldflags'
rootProject.name = 'decocraft-mypack'
@@ -1,4 +1,4 @@
[
"groups.json",
"worldflags.json"
"mypack.json"
]
@@ -1,3 +1,3 @@
{
"worldflags": { "label": "itemGroup.decocraft.worldflags", "icon": "wall_flag_1_mexico" }
"mypack": { "label": "itemGroup.decocraft.mypack", "icon": "example_block" }
}
@@ -0,0 +1,5 @@
{
"itemGroup.decocraft.mypack": "Decocraft - My Pack",
"block.decocraft.example_block": "Example Block",
"item.decocraft.example_block": "Example Block"
}
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{
"models": [
{
"name": "Example Block",
"model": "example_block",
"material": "example_block",
"scale": 1.0,
"tabs": "mypack",
"crafting_color": [50.0, 50.0, 50.0],
"decoref": "example_block"
}
]
}
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